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008 140130s2015 maua b 001 0 eng d
010 _a 2014932082
020 _a978-1-305-11038-0
035 _a(OCoLC)ocn868037933
040 _aBTCTA
_beng
_cBTCTA
_erda
_dYDXCP
_dOCLCO
_dIJC
_dINO
_dSZR
_dOCLCF
_dOCLCQ
_dSINLB
_dOCLCO
_dOCLCQ
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042 _alccopycat
050 0 0 _aQA76.76.C672
_bY36 2015
082 0 4 _aDC 794.81526
_22015
_bY14
100 1 _aYamamoto, Jazon.
245 1 4 _aThe black art of multiplatform game programming /
_cJazon Yamamoto, foreword by Andre Lamothe.
246 3 0 _aMultiplatform game programming
260 _aBoston :
_bCengage Learning,
_cc2015.
300 _axxii, 338 pages :
_billustrations ;
_c24 cm
500 _aIncludes bibliographical references and index.
505 0 _aSetting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
650 7 _aComputer games
_xProgramming.
_2fast
650 7 _aComputer graphics.
_2fast
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1608/2014932082-b.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1608/2014932082-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1608/2014932082-t.html
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
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942 _2ddc
_cDC
999 _c5818
_d5818