| 000 | 01021nam a22002417a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20241004142639.0 | ||
| 008 | 240819b ||||| |||| 00| 0 eng d | ||
| 040 | _c0 | ||
| 082 | _aDPer 370.15 J826 April - May 2021 v113no. 3-4 | ||
| 100 |
_aMakransky, Guido. _eauthor. _958273 |
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| 245 |
_aImmersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality / _cGuido Makransky, Niels K. Andreasen, Sarune Baceviciute, and Richard E. Mayer. |
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| 260 |
_aWashington; _bAmerican Psychological Association,. _cMay 2021. |
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| 300 |
_avolume 113, pages 719-735, _billustration. |
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| 650 | 0 |
_aPsychology. _91184 |
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| 650 | 0 |
_aVirtual reality. _929750 |
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| 650 | 0 |
_aScience. _916412 |
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| 700 |
_aMakransky, Guido. _eautho. _958273 |
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| 700 |
_aAndreasen, Niels K. _eauthor. _958274 |
||
| 700 |
_aMayer, Richard E. _eauthor. _958275 |
||
| 700 |
_aBaceviciute, Sarune. _eauthor. _958276 |
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| 942 |
_2ddc _cPER |
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| 999 |
_c20643 _d20643 |
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