000 01021nam a22002417a 4500
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008 240819b ||||| |||| 00| 0 eng d
040 _c0
082 _aDPer 370.15 J826 April - May 2021 v113no. 3-4
100 _aMakransky, Guido.
_eauthor.
_958273
245 _aImmersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality /
_cGuido Makransky, Niels K. Andreasen, Sarune Baceviciute, and Richard E. Mayer.
260 _aWashington;
_bAmerican Psychological Association,.
_cMay 2021.
300 _avolume 113, pages 719-735,
_billustration.
650 0 _aPsychology.
_91184
650 0 _aVirtual reality.
_929750
650 0 _aScience.
_916412
700 _aMakransky, Guido.
_eautho.
_958273
700 _aAndreasen, Niels K.
_eauthor.
_958274
700 _aMayer, Richard E.
_eauthor.
_958275
700 _aBaceviciute, Sarune.
_eauthor.
_958276
942 _2ddc
_cPER
999 _c20643
_d20643