| 000 | 03590nam a22004215i 4500 | ||
|---|---|---|---|
| 999 |
_c18871 _d18871 |
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| 001 | 22903181 | ||
| 003 | OSt | ||
| 005 | 20240514161751.0 | ||
| 008 | 221215s2023 inu 000 0 eng | ||
| 010 | _a 2022951804 | ||
| 020 |
_a9781119933878 _q(paperback) |
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| 020 |
_z9781119933885 _q(adobe pdf) |
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| 020 |
_z9781119933892 _q(epub) |
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| 040 |
_aDLC _beng _erda _cDLC |
||
| 042 | _apcc | ||
| 082 |
_22023 _aDC 004.6 _b K527 |
||
| 100 | 1 |
_aKhan, Ian, _eauthor. _951190 |
|
| 245 | 1 | 0 |
_aMetaverse For Dummies / _cIan Khan. |
| 260 |
_aIndianapolis : _bJohn Wiley and Sons, _c2023. |
||
| 263 | _a2301 | ||
| 264 | 1 |
_aIndianapolis : _bJohn Wiley and Sons, _c2023. |
|
| 300 |
_axv, 280 pages: _billustrations ; _c23 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 365 |
_b2,800.00 _cPhp |
||
| 500 | _aIncludes index | ||
| 505 | _aIntroduction -- Part 1: Getting started with the metaverse. Making sense of the metaverse -- Investigating metaverse platforms -- Staying safe in the metaverse -- Mastering money in the metaverse -- Part 2: Engaging in hobbies and personal interests. Getting into experiential gaming -- All about headsets -- Getting quipped to game in the metaverse -- Enjoying entertainment in the metaverse -- Getting involved with your interests in the metaverse -- Part 3: Creating a business in the metaverse. Getting familiar with business essentials -- Getting the word out to the metaverse -- The future of work in the metaverse -- Hiring, training, and connecting employees -- Part 4: The future of industry in the metaverse. Teaching and learning in the metaverse -- Health care, fitness, and well-being -- Moving events into the metaverse -- Woo-hoo! Going meta in sports and gaming -- Part 5: The part of tens. Ten ways the metaverse can help businesses -- Ten use cases in the metaverse | ||
| 520 | _a "Your first step to understanding what the metaverse is all about... You've probably heard that the metaverse--a word that seemingly went from nonexistent to everywhere--is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major players. Get a look at how the metaverse will disrupt industries from gaming to online commerce. Discover business opportunities on the metaverse. Dive into metaverse gaming and virtual events--safely. This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it"-- Provided by publisher | ||
| 650 |
_aComputers and civilization _951191 |
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| 650 |
_aHuman-computer interaction _924339 |
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| 650 |
_aShared virtual environments -- Social aspects _951192 |
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| 650 |
_aInformation technology -- Social aspects _927890 |
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| 650 |
_aVirtual reality -- Social aspects _951193 |
||
| 906 |
_a0 _bibc _corignew _d2 _eepcn _f20 _gy-gencatlg |
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| 942 |
_2ddc _cDC |
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