TY - BOOK AU - Yamamoto,Jazon TI - The black art of multiplatform game programming SN - 978-1-305-11038-0 AV - QA76.76.C672 Y36 2015 U1 - DC 794.81526 2015 PY - 2015/// CY - Boston PB - Cengage Learning KW - Computer games KW - Programming KW - Computer graphics KW - fast N1 - Includes bibliographical references and index; Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future UR - http://www.loc.gov/catdir/enhancements/fy1608/2014932082-b.html UR - http://www.loc.gov/catdir/enhancements/fy1608/2014932082-d.html UR - http://www.loc.gov/catdir/enhancements/fy1608/2014932082-t.html ER -