The black art of multiplatform game programming - Yamamoto, Jazon (Boston : Cengage Learning, 2015)
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
Includes bibliographical references and index.
Keywords: Computer games -- Programming; Computer graphics; Computer games -- Programming; Computer graphics