Yamamoto, Jazon.

The black art of multiplatform game programming / Multiplatform game programming Jazon Yamamoto, foreword by Andre Lamothe. - Boston : Cengage Learning, c2015. - xxii, 338 pages : illustrations ; 24 cm

Includes bibliographical references and index.

Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.

978-1-305-11038-0

2014932082


Computer games--Programming.
Computer graphics.
Computer games--Programming.
Computer graphics.

QA76.76.C672 / Y36 2015

DC 794.81526 / Y14