The black art of multiplatform game programming /
Multiplatform game programming
Jazon Yamamoto, foreword by Andre Lamothe.
- Boston : Cengage Learning, c2015.
- xxii, 338 pages : illustrations ; 24 cm
Includes bibliographical references and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.