The black art of multiplatform game programming / Jazon Yamamoto, foreword by Andre Lamothe.
Material type:
TextPublication details: Boston : Cengage Learning, c2015.Description: xxii, 338 pages : illustrations ; 24 cmISBN: - 978-1-305-11038-0
- Multiplatform game programming
- DC 794.81526 2015 Y14
- QA76.76.C672 Y36 2015
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|
Circulation
|
UM Digos College - LIC | Circulation | DC 794.81526 Y14 2015 (Browse shelf(Opens below)) | 1 | Available | 24600 |
Includes bibliographical references and index.
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
There are no comments on this title.
