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The black art of multiplatform game programming / Jazon Yamamoto, foreword by Andre Lamothe.

By: Material type: TextTextPublication details: Boston : Cengage Learning, c2015.Description: xxii, 338 pages : illustrations ; 24 cmISBN:
  • 978-1-305-11038-0
Other title:
  • Multiplatform game programming
Subject(s): DDC classification:
  • DC 794.81526 2015 Y14
LOC classification:
  • QA76.76.C672 Y36 2015
Online resources:
Contents:
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
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Item type Current library Collection Call number Copy number Status Date due Barcode
Circulation Circulation UM Digos College - LIC Circulation DC 794.81526 Y14 2015 (Browse shelf(Opens below)) 1 Available 24600

Includes bibliographical references and index.

Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.

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