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Designing user experience / David Benyon.

By: Material type: TextTextPublication details: United Kingdom Pearson Education Limited ©2019.Edition: Fourth editionDescription: xxviii, 644 pages : color illustrations ; 26 cmUniform titles:
  • Designing interactive systems
Subject(s): DDC classification:
  • DC 004.019 2019 B448
LOC classification:
  • QA76.9.H85 B45 2017
Contents:
PART I: THE ESSENTIALS OF DESIGNING USER EXPERIENCE -- 1 An introduction to user experience; 2 PACT: a framework for UX; 3 The process of UX design; 4 Cross Channel UX; 5 Usability; 6 Experience design -- PART II: TECHNIQUES FOR DESIGNING INTERACTIVE SYSTEMS -- 7 Understanding; 8 Envisionment; 9 Design; 10 Evaluation; 11 Task analysis; 12 Visual interface design; 13 Multimodal interface design -- PART III: CONTEXTS FOR DESIGNING INTERACTIVE SYSTEMS -- 14 Designing apps and websites; 15 Social media; 16 Collaborative environments; 17 Agents and avatars; 18 Ubiquitous computing; 19 Mobile computing; 20 Wearable computing -- PART IV: FOUNDATIONS OF UX DESIGN -- 21 Memory and attention; 22 Affect; 23 Cognition and action; 24 Social interaction; 25 Perception and navigation
Summary: A comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of humancomputer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies
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Item type Current library Collection Call number Copy number Status Date due Barcode
Circulation Circulation UM Digos College - LIC Circulation DC 004.019 B448 2019 (Browse shelf(Opens below)) 1 Available 25468

Earlier editions given title: Designing interactive systems.

Includes bibliographical references and index.

PART I: THE ESSENTIALS OF DESIGNING USER EXPERIENCE --
1 An introduction to user experience; 2 PACT: a framework for UX; 3 The process of UX design; 4 Cross Channel UX; 5 Usability; 6 Experience design --
PART II: TECHNIQUES FOR DESIGNING INTERACTIVE SYSTEMS --
7 Understanding; 8 Envisionment; 9 Design; 10 Evaluation; 11 Task analysis; 12 Visual interface design; 13 Multimodal interface design --
PART III: CONTEXTS FOR DESIGNING INTERACTIVE SYSTEMS --
14 Designing apps and websites; 15 Social media; 16 Collaborative environments; 17 Agents and avatars; 18 Ubiquitous computing; 19 Mobile computing; 20 Wearable computing --
PART IV: FOUNDATIONS OF UX DESIGN --
21 Memory and attention; 22 Affect; 23 Cognition and action; 24 Social interaction; 25 Perception and navigation

A comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of humancomputer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies

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